REPOST: Retrospective: Metamorphosis Alpha
1 hour ago
Garrod the Clever
Type: Rogue
Kin: Human
Level: 1
STR: 11
CON: 11
DEX: 14
SPD: 10
INT: 15
WIZ: 11
LK: 9
CHR: 8
Adds: +2
Talents: Roguery (INT+5)
One of the major changes to the Tunnels and Trolls rules in the 7th edition of the game was the addition of Talents. Talents are not clearly defined skills, but are instead more broadly defined sets of abilities. Talents are based upon a single attribute (usually) of his/her choice. Once the player chooses a talent he/she rolls 1D6 and adds that number to the attribute. That modified number is the level of the attribute and is used to make Saving Rolls whenever the talent is brought to bear. Talents are not codified in the rules, but instead player are encouraged to come up with their own. It's very a T&T concept. There were a few defined Talents, however, and one of them was Roguery.
I ran across this illustration in my collection of digital public domain art while thinking about the art and layout for TrollsZine #5. It really grabbed my attention and got my imagination working. Who is this person? He is sitting next to the crumbling remains of some ancient statues, obviously Egyptian but let's forget that aspect of the real world for now. Perhaps he sits on the outskirts of a ruined city. Arranged before him on a large carpet are several items clearly taken from a hidden cache of treasures. What does he have? Where did he get them and how? Is he offering them for sale? What price will he demand for them? Is he human or some horrible demon in disguise waiting to lure in unsuspecting delvers? Do you even dare to find out the answers to these questions? This strange merchant has definitely earned a place in my solo sandbox series.
Use of any armor or shields
Use of any weapons
+1 combat add per level
Double protection from armor
1 Talent to start
+1 Talent per level
Use of any armor or shields
Use of any weapons
Use of magic
1 Talent to start
+1 Talent per level
Half normal personal adds
No starting spells
Spell casting requires a INT and DEX Saving Roll
Rogue-like magic restrictions
In a recent post at the Trollhalla Outer Sanctum Paul Ingrassia of the Troll Hammer Press blog has done an excellent job looking at playing the Citizen type of the 7th edition rules.Combat: Citizens can wear armor, use a shield and can wield any weapon but they only get half of their personal adds.
Magic: Citizens can use magic just as Rogues do but they must make a SR on INT and DEX to successfully cast spells and they do not start with any spells.
Talents: Citizens receive talents just as other types do.
Name: Gustave
Kin: Human
Type: Citizen
Level: 1
STR 9
CON 15
DEX 9
SPD 11
INT 15
WIZ 13
LK 10
CHR 11
Adds: +0
Talent: Cooking (INT+4)
Armor: Leather jerkin (1 hit), Greaves (2 hits), Coif (2 hits), Buckler (3 hits)
Weapons: Spear (3+1), Cleaver (3+1)
Equipment: Backpack, Flint and Steel, 5 torches, Waterskin, Skillet, Small Pot, Cooking utensils
Money: 1 gp
Background: Gustave runs the kitchen at the Lion's Head Inn. He was taken in as an apprentice cook at the age of 10 and has been in the kitchen ever since. Gustave displayed an uncanny talent with cooking, able to turn the even the foulest ingredients into fantastic and nourishing meals. When he turned 16, Gustave's intelligence and physical endurance led him to be drafted into the town militia where he received some rudimentary training with a few weapons. Five years later he still serves in the militia but has never seen combat. Despite that fact he has become familiar simple weapons such as a spear and small blades, but prefers his cleaver most of all.