I was wondering what T&T players thought of sequels to solo adventures or series of solo adventures that were linked so that a character could progress from one to another within a set world. Most solos currently out there are stand-alone adventures. There are exceptions to this general statement. One is Tom Grimshaws' three part Secrets of Saxon series. The first two are available in TrollsZine or for download from his excellent T&T website, Tunnels of the Trollamancer. Ken St. Andre and others have done sequels of a sort in the original Flying Buffalo solos as well. In some solos, you may find yourself sent to another such as Arena of Khazan or Naked Doom if you are unlucky enough to be arrested and sent to 'prison.' So examples are out there, but I am wondering if this is something players would like to see more of in solo adventures.
Why am I asking this question? Two of my solos, The Tomb of Baron Gharoth and Temple of Issoth have potential for sequel adventures. I did come up with some basic outlines of these sequel adventures in my mind as I finished each of these solos and I intentionally left the endings a bit open. If you've played either of them, you understand what I mean. This is not to say that these solos are not fully resolved when you finish them, but there is room for more to happen.
Another solo that I am currently working on (very slowly) is designed to have multiple sequels. It's a nice, basic ruin crawl adventure with some good twists and turns (at least I think so). But once you finish the adventure, there are still more ruins to explore. I am thinking of this as a sort of solo 'megadungeon' where you can take a character from adventure to adventure within the same small world; assuming the character survives of course. Over the course of the adventures, the challenges and rewards get greater and you learn more about an ancient civilization.
Gods of Enzada VI: The Mazadrani Pantheon
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