
I always enjoy adding an extra challenge to my solos. I designed "House in the Hills" so that your character starts with nothing; no equipment, armor or weapons of any kind. I thought that would be a little harsh in "One of Those Nights." However, your character starts the adventure after a night on the town so there is hardly a reason to have your 50' of silk rope, 8 flasks of oil, delvers kit, plate mail, flamberge, and longbow. In this adventure you can start with any weapons with up to 2 dice and any number of adds as well as 5 hits worth of armor (before the warrior bonus).
So what remains? First up is play testing. I have two people ready to run through the adventure. Then I may have to make adjustments to the encounters and some of the mechanics. Next up is my least favorite task in solo creation: re-numbering and scrambling the paragraphs. Then there are one or two more checks to be sure I didn't screw anything up when shuffling the paragraphs around. Once that is done, it's off to TrollsZine #2 and I start up a new project.
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